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So...Bolt Action...?

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51 Re: So...Bolt Action...? on Thu Sep 19, 2013 8:21 pm

Kieron

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People have seen us both at the same time.

Plus, I'm really quit unpleasant and he isn't.

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52 Re: So...Bolt Action...? on Thu Sep 19, 2013 10:07 pm

Kieron wrote:People have seen us both at the same time.

Plus, I'm really quit unpleasant and he isn't.
I am glad you quit being unpleasant:lol: 
What is Pete talking about:?: 

Having read all the words I think Kieron may well be right about the "free" unit.
I had only read the introductory paragraph which says. "with all the options you have models for." Failing to understand the word "options". This is modified by the words "Inexperienced infantry" whose 'options" are listed on p177.

Now you know why I did not become a teacher Exclamation  Too verbose Embarassed 
Bill



Last edited by The Old Buzzard on Thu Sep 19, 2013 10:12 pm; edited 1 time in total (Reason for editing : spelling)

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53 Re: So...Bolt Action...? on Thu Sep 19, 2013 10:09 pm

Ignore me, I'd been drinking!

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54 Re: So...Bolt Action...? on Fri Sep 20, 2013 11:15 pm

Kieron

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Russians are here. Not had a proper play with them yet, but the T-34 is tiny!

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55 Re: So...Bolt Action...? on Fri Sep 20, 2013 11:35 pm

Told you! Get painting! I now have 459 points painted. 499 when the last 2 models are done.

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56 Re: So...Bolt Action...? on Sat Sep 21, 2013 12:14 am

The T34 I have is 4" long, 2" high and just over 2" wide.
There are shorter then the Sherman by a foot but still stood just over eight feet high.
I think the scale is wrong really.

Bill

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57 Re: So...Bolt Action...? on Sat Sep 21, 2013 6:27 am

Kieron

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So, I've worked out that the T-34 is Warlord's 1943 version. So this means that I'll be going for a mid to late war force. I'm thinking that initially I'll go for three squads of 11 (NCO with SMG & LMG team) so that I can use them as any level of experience, also because that seems to be the standard armament for platoons throughout the war. I'll also do one Anti-Tank team, a command team and a forward observer, along with the tank and the AT gun. First purchase will probably be a mortar.

Matt, I do have an Anti-Tank rifle for you.

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58 Re: So...Bolt Action...? on Sat Sep 21, 2013 6:59 am

How many points does that work out at?

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59 Re: So...Bolt Action...? on Sat Sep 21, 2013 7:47 am

Kieron

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Regular HQ + 1: 60 points
Squad 1 - 11 Inexperienced Infantry, SMG, LMG: Free
Squad 2 - 11 Regular Infantry, SMG, LMG: 133 points
Squad 3 - 11 Regular Infantry, SMG, LMG: 133 points
Regular Anti-Tank Rifle: 30 points
Regular 45mm AT Gun: 50 points
Regular Sniper Team: 50 points

456 points

An Inexperienced Medium Mortar brings that up to almost 500 points. The T-34 is the springboard to 1000 points.

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60 Re: So...Bolt Action...? on Sat Sep 21, 2013 8:07 am

33 infantry. Shit! Mine has about 24 but then I don't have any more, done the whole box of plastics. May need another box...

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61 Re: So...Bolt Action...? on Sat Sep 21, 2013 8:08 am

Kieron

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What's the breakdown of what you have?

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62 Re: So...Bolt Action...? on Sat Sep 21, 2013 8:46 am

HQ+1
Squad 1 - 8 - SMG, LMG, Ass Rifle
Squad 2 - 8 - As above
Squad 3 - 7 - As above
Sniper
Medic
Kubelwagon

That's about 500 points. Think the medic will be left out for bigger games. And don't have to take all 3 lmgs at 20 points each as I want a mmg team and a mortar.

Have a artillery observer to paint as well but in smaller games when I get the mortar he can be used as a spotter.

Not decided what my first tank will be yet...

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63 Re: So...Bolt Action...? on Sat Sep 21, 2013 8:50 am

Kieron

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So what did you buy the other day then?

Btw, you know that the MG in the Kubelwagon needs passengers to be able to be fired. So the Medic team retains some usefulness...that is, until my 45mm gun rips the Kubelwagon apart.

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64 Re: So...Bolt Action...? on Sat Sep 21, 2013 9:19 am

Yes, not sure that will be in 500 points either. Although its not many points either. And your normal infantry can rip it apart! I think without the mmg its 21 points. With it its 36.

Didn't buy anything. Emporium doesn't have anything! Saving myself for Derby so I don't have to pay postage.

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65 Re: So...Bolt Action...? on Sat Sep 21, 2013 9:26 am

Kieron you can add anti tank grenades to your inexperienced infantry for no extra charge.
Putting at least one infantry squad up to Vet makes them harder to kill. Also spends more points.
Increasing the rest of the troops skill along with the tank will get you to 1K in no time Very Happy Very Happy 

Bill

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66 Re: So...Bolt Action...? on Sat Sep 21, 2013 5:39 pm

I think we're all just waiting for Matt to come on and tell us he's bought some Americans...

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67 Re: So...Bolt Action...? on Sat Sep 21, 2013 8:16 pm

Kieron

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I've made ten of them so far and I'm exhausted! I forgot that assembling plastics was so fiddly. Getting the arms to line up is a right pain.

Only another 30 to go...

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68 Re: So...Bolt Action...? on Sat Sep 21, 2013 8:53 pm

Yeah, the rifles on the Germans were easy but the lmg is a bit of a bitch! Got so annoyed with one that he's pointing with his free hand...

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69 Re: So...Bolt Action...? on Sun Sep 22, 2013 8:48 pm

Kieron

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2 HQ, 3 squads of 10, a sniper and an AT rifle done. Just need to do two more guys to go with the sniper and AT team. I'll have a couple of guys spare and have also discovered that although the 45mm gun comes with 3 crew, it only needs 2, so I've got a bonus spotter as well.

The down side? I've got so much glue in my fingers that I can't feel anything.

Now...where did I put that bucket of paint?

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70 Re: So...Bolt Action...? on Mon Sep 23, 2013 2:27 am

Will you have them all done for tonight?

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71 Re: So...Bolt Action...? on Tue Sep 24, 2013 12:44 pm

So, quick after game thoughts having re-read the rules post fight.

Think we got the mojority of it correct! The main error being not using the pin markers to modify shooting. And my sniper should have started the game on the board.

The only other this was my initial reaction of "why would you start with any of your stuff in reserve?!" has changed since reading the reserve rules. They allow you to come on at the sides, not just your board edge! Handy.

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72 Re: So...Bolt Action...? on Tue Sep 24, 2013 5:00 pm

Kieron

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That would have been handy for the SMG squad, and made the game more tense. It also serves to remove that edge of the world effect that you get in other games.

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73 Re: So...Bolt Action...? on Tue Sep 24, 2013 7:01 pm

Ah, does that apply for some of the "capture objectives" scenarios as well then? That would give infantry a much better chance of actually capturing something.

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74 Re: So...Bolt Action...? on Tue Sep 24, 2013 9:53 pm

Think so. Turn 2 if you turn up its up to 24" on, then an extra 12" for each turn you wait.

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75 Re: So...Bolt Action...? on Wed Sep 25, 2013 12:21 am

Kieron

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That's very good for small squads with Assault weapons then...ooh, my Farmers...

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