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Dropzone rules stuff

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1Dropzone rules stuff Empty Dropzone rules stuff Thu May 05, 2016 9:59 pm

anomander2112

anomander2112

Helpful blog thing:

http://gamerati.com/dropzone-commenter-its-the-little-things/

Think we do most of it right but one i'm not sure about tis the template weapons against infantry in buildings thing:

"Area weapons are even better against infantry: a base whose center is under an Area template suffers d6 hits, and those hit in a structure suffer 2d6 hits. There’s little risk when shooting against infantry in a building, too; a miss against garrisoned infantry is a direct hit against the building instead (DZC 1.1, page 40)!"

2Dropzone rules stuff Empty Re: Dropzone rules stuff Thu May 05, 2016 11:52 pm

General Matton

General Matton

Yeah, I saw that, I think that's the only bit we weren't already doing.

To be fair our infantry is rarely actually seen anyway, it's often hiding in buildings (although that has been changing a bit recently).

http://paintbrushandsuperglue.blogspot.co.uk/

3Dropzone rules stuff Empty Re: Dropzone rules stuff Fri May 06, 2016 1:57 am

anomander2112

anomander2112

Ah yes. Must be at the windows.

Realised Pungari will be very good at holding buildings. 4 stands means a stand at each wall, meaning infantry can't enter that building!

4Dropzone rules stuff Empty Re: Dropzone rules stuff Fri May 06, 2016 1:59 am

General Matton

General Matton

True. Makes them targetable (that's a perfectly cromulent word) from all sides as well though...

http://paintbrushandsuperglue.blogspot.co.uk/

5Dropzone rules stuff Empty Re: Dropzone rules stuff Fri May 06, 2016 3:22 am

anomander2112

anomander2112

It enbiggens the while game

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