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Officially disappointed with Wargames Factory

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1 Officially disappointed with Wargames Factory on Thu Jan 02, 2014 3:43 am

Kieron

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I have two boxes of Apocalypse Survivors (men and women) and I've just discovered that not only are the arms set up that only certain weapons fit a particular body, but the same is true of the heads as well. Although there are three versions of each pose, there's only really two variations possible.

I'm a bit naffed off at that.

Just thought I'd share...

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Sounds like a well designed set!

I'd paint your soviets instead...

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I find it annoying that some of them can only do the "flail blunt object over head" pose.

I have managed to make more interesting poses through mucking about with spare arms from other things though, just need to get some of them painted...

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Kieron

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The thing is, my plan was to create characters to begin a campaign and then upgrade weapons using the same sculpt as the campaign progressed, possibly converting some to zombies depending in what happened. The limitations on poses really causes problems for this idea as I don't want people to begin with automatic weapons; my campaign isn't set in Texas!

The little boy is damn near useless as you can with choose an SMG or a shotgun for him. The only way I can think of to get round this initially is to paint up the SMG as a toy (either a bright orange water pistol, or with a red barrel cap on it). I wanted him without weapons.

So far I've put together an office worker with a baseball bat (this was going to be the 'me' character for my solo campaign, but the lack if head options has scuppered this idea); a priest wielding a bible (men of the cloth don't begin the zombie apocalypse with an assault rifle); and a flailing mechanic with a crowbar and a Molotov cocktail (which I might explore removing).

It's not that I can't use them, it's just not as customisable as I'd hoped.

Btw Matt, those Studio Miniatures zombies are a good source of hands.

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Take the flamey bit off the molotov and it's just a bottle.

I also wanted unarmed children, but without some cunning conversion work I can't do it.

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