Rather than hijack Matt's thread, I thought I'd start a separate one.
If I was to run something as well at some point, what might folk be interested in? I have the following rules:
Warhammer Fantasy Roleplay - three different editions (2nd would be my pick as 3rd would always need to be at my house due to the quantity of bits), I have adventures aplenty for it.
The One Ring - Lord of the Rings, I've only run this once and I like the system, but there's a definite Tolkein feel to it that fights against the usual 'kill them and take their stuff' fantasy.
Edge of Empire - it's a Star Wars game by Fantasy Flight, the mechanics are not a million miles away from Imperial Assault. Matt might need to tolerate a re-run of the starter adventure.
Marvel Heroic Roleplay - Superheroes. I genuinely love this system, and think it's brilliant for the narrative style of gaming I prefer (as opposed to mechanical rules like Savage Worlds), and it would be my first choice, but rpg's that the players aren't interested in don't really work, so I don't want to force it on anybody.
I also have Savage Worlds, Paranoia and a Horror Game, but I'm not really into running them at the moment for a variety of reasons. Paranoia works best once a group has roleplayed together for a while as it de-constructs many of the assumptions that come with regular roleplaying.
If I was to run something as well at some point, what might folk be interested in? I have the following rules:
Warhammer Fantasy Roleplay - three different editions (2nd would be my pick as 3rd would always need to be at my house due to the quantity of bits), I have adventures aplenty for it.
The One Ring - Lord of the Rings, I've only run this once and I like the system, but there's a definite Tolkein feel to it that fights against the usual 'kill them and take their stuff' fantasy.
Edge of Empire - it's a Star Wars game by Fantasy Flight, the mechanics are not a million miles away from Imperial Assault. Matt might need to tolerate a re-run of the starter adventure.
Marvel Heroic Roleplay - Superheroes. I genuinely love this system, and think it's brilliant for the narrative style of gaming I prefer (as opposed to mechanical rules like Savage Worlds), and it would be my first choice, but rpg's that the players aren't interested in don't really work, so I don't want to force it on anybody.
I also have Savage Worlds, Paranoia and a Horror Game, but I'm not really into running them at the moment for a variety of reasons. Paranoia works best once a group has roleplayed together for a while as it de-constructs many of the assumptions that come with regular roleplaying.
Last edited by Kieron on Sat Oct 31, 2015 12:49 am; edited 1 time in total